Containing Multitudes Since 2004
1. Fassbinder and Bukowski. I don't see much difference. Both were hostile and morbid peddlers of grubbiness. Fassbinder's best film is his most conventional and professional: Ali Feats Eats the Soul. As for his other works, I prefer Lords of Flatbush to them. 2. I do see a connection between Persona and Shame. Both are theorems. Despite the graphic details in Shame, its war is as historically and geographically ambiguous as the one in The Silence. Far more so than the war in Tarkovsky's Sacrifice that at least refers to the Cold War. Also, even though war is central to the story and affect the lives of the two characters, it's a very insular in focusing on the disruption of the luxury of neurosis that Swedes such as Bergman came to be accustomed to. In Persona, the woman makes a vow of silence partly out of guilt. The world is full of violence, death, and mayhem, but she's a successful actress with a good life. This fills her with self-loathing; she can't stand images of Vietnam on TV. She's haunted by a picture of a Jewish boy during the Holocaust. Shame is an extension of that idea where the war actually intrudes on the luxury of self-centered neurosis. Thus, despite the graphic details, war in Shame is really a thought experiment. And the images, though realistic, are so strikingly stark that they almost seem staged and arranged than found or stumbled onto. 3. Zombie erotica? Well, they can eat pussy. And homosexual zombies might go for hot dogs and meatballs. 4. Videogames can incorporate elements of artistry just like TV commercials. But gaming is gaming. No matter how fancy the architecture of a baseball diamond or how nice the uniforms and equipment of players, the heart of the game is in the play and the thrill, not in appreciation and analysis. It's not an art. A chess set can be artistically crafted, but the heart of chess is in the play, not in the design of pieces. Whether played with paper pieces or ivory pieces, chess depends on rules of the game, not any 'artistic' input. I don't play videogames but I take it that many of them, however well-designed, are about blowing stuff up. 5. Cinephilia was bound to fade as the novelty of anything wears off. The idea of film as a full blown artform was relatively new for a time. No longer.
Post a Comment